[...]
                 Another digital art piece, Osmose, was conceived by Char Davies and first  exhibited in 1995.[2]  A participant engages with Osmose by wearing a head mounted  display and vest of sensors and other digitalia. Media critic and theorist Mark Hansen describes experiencing the  piece, how 
  
                
                    a forest clearing centering around a great  old oak tree appears. Everything in your visual field seems to  be constructed of light: branches, trunks, leaves, shimmer with a  strange luminescence, while in the distance there appears a river of  dancing lights. Leaning your body forward, you  move toward the boundary of the clearing and pass into  another forest zone. You are now enfolded in a play of light and  shadow, as leaves phase imperceptibly into darkened blotches and then  phase back again, in what seems like a rhythmic perpetuity. Exhaling  deeply causes you to sink down through the soil  as you follow a stream of tiny lights  illuminating the roots of the oak tree.
                     Soon you sink into an underworld of glowing  red rocks that form a deep, luminous cavern beneath the earth.  Exhaling again, you sink still further, encountering scrolling walls  of green alphanumeric characters that (you will later learn)  reproduce the 20,000 some lines of code upon which the world you are  in is built. Longing for the vivid images above, you take in a deep breath and hold  it, waiting to ascend. After passing once again  through the clearing, you enter another world of text,  encountering quotations from philosophical and literary sources that  seem to bear directly on your experience.
                    "By changing space, by leaving the space of one's usual  sensibilities," one passage informs you, "you enter into  communications with a space that is psychically innovative . . . we  do not change place, we enter our Nature."
                    The attention you have been lending to your  breathing makes you feel angelic and fleshy:  while you float dreamlike, unencumbered by the  drag of gravity, your actions are syncopated with your breathing in a  way that makes your bodily presence palpable, insistent. Meanwhile,  you find yourself floating back down to the  clearing, no longer driven to explore, but  meditative, content simply to float wherever your bodily  leaning and breathing will take you. (107-9) 
                
                 From Hansen's description one can see that  "navigation" through Osmose depends  on breathing: inhaling and holding your breath "moves" you  up in the piece's world; exhaling moves you down. (Davies is a scuba  diver, and she drew on her diving experiences in shaping how someone  moves through Osmose.) Oliver  Grau, who writes about new media art, lists how participants in Osmose described their  sense of being immersed in a "contemplative, meditative peace"  and of feeling "gently cradled" (199). Grau writes that Osmose's "physically  intimate design of the human-machine interface gives rise to  such immersive experiences that the artist speaks of reaffirming  the participants' corporeality; Davies even expresses the hope that a  spatio-temporal context is created 'in which to explore the self's  subjective experience of "being-in-the-world"--as embodied  consciousness in an enveloping space where  boundaries between inner/outer, and mind/body  dissolve'" (199). Grau ends by noting that "Prerequisite to the  attainment of this goal is immersion experienced in solitude, a  subjective experience in the  image world" (199).
                 Both Osmose and Saturday, as their  creators hopefully describe in their quoted words,  draw participants into unusual sensuous engagements with their  environments and so are set up to encourage participants to  attend to their hearing or breathing (in these particular cases) as  they probably would not amid the distractive normalities of  daily activity. Such attention to a body's sensuous perception  characterizes many art pieces that rely on digital processing, such  as Ephemere, another  piece by Davies, or Paul Sermon's Telematic  Dreaming (see Grau 274-75),  Thecla Schiphorst's Bodymaps: Artifacts of  Touch (see Hansen 64-67), or Elizabeth  Diller and Ricardo Scofidio's Blur Building (see Hansen 178-83). By experimenting with  art that is not experienced by a person sitting still before a  monitor, digital artists can ask us to attend to senses other than or  in addition to sight, to experience those senses  so as to "extend the domain of sensibility for the  delight, the honor, and the benefit of human nature," as  Wordsworth wrote several centuries ago (qtd. in Abrams 395).
                 The theorists of new media art discussed  here—Hansen, Grau, Anna Munster—give extensive descriptions of Osmose as they write  about digital art that grows out of the visual tradition of European  art—even if the art they are describing is no longer primarily  visual in its appeal. Each draws on—overtly or not—traditional  eighteenth-century notions of aesthetics to discuss the art. It  is that focus that gets them—and digital art (because digital art  is a highly academicized and intellectualized area right now, with theory being read by artists who in turn make art that moves the theorists)—into potentially awkward situations. These are the situations noted in the introduction, in which aesthetics and ethics break apart, situations we have been warned about at least since Walter Benjamin.
                Part of the project for each of these writers is to legitimate digital art as art. As mentioned, the kinds of art discussed here—Saturday's bone transducers and Ormose's breath responders, for example—do not look like traditional two-dimensional or even three-dimensional visual art. Such art does not equate with an object like a stretched canvas or shaped stone, as a painting or a sculpture does; instead, as with Saturday or Osmose, the art is what one experiences while wearing mediating objects like gloves or vests. This art is highly technologized, requiring considerable time (and, often, space) for installation and testing before it can be shown—and such art certainly cannot just be hung on a wall or placed on a pedestal and left to the oversight of long-standing museum guards.
                Some in arts institutions do resist this work: there are mainstream arts magazines whose writers do not discuss this art (for example, see Art in America); "museums have only begun to open their doors hesitantly to the art of the digital present" (Grau 10); and there are schools that refuse to teach its production. Such art cannot be sold as singular objects.
                But this art is, of course, taught and displayed, often in new or expanded institutions; as Oliver Grau wrote in Virtual Art (2003), there are "new media schools in Cologne, Frankfurt, and Leipzig and the Zentrum für Kunst and Medientechnologie in Karlsruhe, Germany, is a heartland of media art, together with Japan and its new institutes, such as the InterCommunication Center in Tokyo and the International Academy of Media Arts and Sciences near Gifu. More recently, other countries, such as Korea, Australia, China, Taiwan, Brazil, and especially the Scandinavian countries, have founded new institutions of media art" (10). These institutions (as their technically oriented names suggest) are all fairly recent, however, and it is—in part—the work of writers such as those discussed here to publicize this work, create (understanding) audiences for it, and show that it fits or ought to fit within existing arts institutions with, if necessary, only slight modification to institutional practices.
                And, of course, to show that something new is not really so new, one shows how it fits into tradition—which could be one reason the writers included here discuss such digital artworks in parallel with traditional aesthetic theory. This, of course, requires reshifting in the logics of the traditional—and so leads to the problems mentioned in the introduction. To flesh out these problems requires showing these writers' aesthetic turn.
                For most people in the early twenty-first century, aesthetics cannot be understood except as historicized. As theory about evaluative judgments about art or  other cultural productions, as theory about  one's taste for Rembrandt or Thomas Kinkade,  Mozart or Mariah Carey, aesthetics is, at best, considered  descriptive of how particular people in particular temporal and  geographical contexts feel pleasure in their  engagements with certain kinds of objects. Among others  in the twentieth century, Raymond Williams ("Taste is for  Williams a name for the habits of the dominant  class rendered as inherent qualities" [Shumway  104]) and Pierre Bourdieu (for whom "the 'aesthetic point of  view' was the surest mark of class distinction" and "largely  reducible to ideology, a form of political  dominance" [Harkin 185]) have done much to establish current  theories about "the business of affections and aversions, of how  the world strikes the body on its sensory surfaces, of that which  takes root in the gaze and the guts and all that  arises from our most banal, biological insertion into the world"  (Eagleton 13); they encourage us to an  understanding that such theories can make no  universal, eternal claims about bodies and senses.
                 In aesthetics' eighteenth-century origins,  however, those who developed theories of  aesthetics believed they were discussing universals and eternals.  Aesthetics, as a named discipline, began (in most tellings) with  Alexander Baumgarten's work in the  mid-eighteenth century. Baumgarten took aesthetics from the Greek aisthesis, which (in the words of Martin Jay)  "implied gratifying corporeal  perception, the subjective sensual response to objects rather than  objects themselves" (6). Questions of aesthetics were  originally, then, questions about how we make judgments about our  sensory relations to the worlds in which we move: Why do we judge  something to be beautiful, sublime, disgusting? Kant argued  that aesthetic judgments result when we understand how universal  reason can resonate in our particular, individual  sensuous takes on the world, through conceptual understanding. Under  this telling (to quote Cassirer's interpretation  of Kant), the Beautiful is a "resonance of the whole in the  particular and singular" (318).  Similarly M. H. Abrams describes how, with the rise of Romanticism in  the late eighteenth century, "writers testified to a deeply  significant experience in which an instant  of consciousness, or else an ordinary object or  event, suddenly blazes into revelation; the unsustainable moment  seems to arrest what is passing, and is often  described as an intersection of eternity  with time" (385). In such tellings, aesthetic judgments are  possible precisely because it was believed,  first, that something universal or timeless inhered in  what we judge to be beautiful or to be art and, second, that each  person's bodily sensibilities gave the person  visceral and so cognitive access to that universal or timeless  thing.
                 [...] 
                 As mentioned earlier, I am not arguing for  one genealogy over another, as though the genealogies were mutually  exclusive. What matters here is the three qualities  the writers I quote similarly note about the aesthetic theories of  roughly two centuries ago: those theories  directed attentions to intensified or heightened  sensuous bodily perceptions—to aesthetic experiences, that is—as  what connected particular bodies with something  larger, ineffable, or at least inutile; as a result, in being so  connected, one was to experience—viscerallyone's  place in the ethical world, in the world of universal law governing  how one was to live. In formulating such connection, the theorists  made aesthetic experience "into an intense but solitary  experience of the relationship between self and external nature"  (Harkin 174), as the quotations from Williams and Eagleton suggest.  Although neither the digital art nor the theories about it described  at the beginning of this essay seek relationship  between self and the ineffable, they draw on the other two aspects of  the older theories: first, they can encourage the solitary,  ahistorical, nonparticular, engaged experience at the core of  eighteenth-century aesthetics—as with Davies'  words about Osmose—and, second, current art  and theories do attempt to tie aesthetic experience to the ethical,  to one's relationships with others. These two  aspects of earlier theories do not and cannot  be made to fit back together when brought to bear on current  understandings of sensing bodies in their  worlds.
                 From the time of Kant, those who have  studied aesthetics have tended to direct their  attentions in three directions: toward the object conceived of as  being worthy of aesthetic judgment, toward the  judgment itself, or toward the aesthetic  experience that links the sensation of the object with the judgment  about it. As mentioned earlier, the digital art  discussed here is problematic as object, and the case has to be made for  these digital pieces to be worthy of judgment  as art. And so it makes sense that the writers discussed here would  focus on aesthetic experience—a heightening or  intensifying of day-to-day perceptual experience—in any attempt to  use aesthetic theory in legitimating digital work such as Saturday or Osmose. In  so doing, they, like the eighteenth-century aesthetic theorists,  hope to use aesthetics to make perception ethical.
                 Munster, in her 2006 book Materializing  New Media: Embodiment in Information  Aesthetics, uses the first four-fifths of her  book to discuss what I would call the  epistemological functions of new media art; in her last chapter she  claims that "the aesthetics of  technologically inflected, augmented and managed modes of  perceptions is also about relations to others in the socius"  (151), about, that is, our ethical relations with  others. Here is Hansen's take (from his 2006 book Bodies  in Code: Interfaces  with Digital Media) on  what digital arts can do: Because they engage our  senses, but in unexpected or new ways, as Saturday or Osmose engage  with our hearing or our breathing, such digital art pieces can 
  
                broaden what we might call the sensory commons—the space that we human beings share by  dint of our constitutive embodiment. This is because digital  technologies:
                    
    
                        - Expand the scope of human bodily (motor)  	activity; and thereby
- Markedly broaden the domain of the prepersonal, the  	organism-environment coupling operated by our nonconscious, deep  	embodiment; and thus
- Create a rich, anonymous "medium"  	for our own enactive co-belonging or "being-with" one  	another; which thereby
- Transforms the agency of collective  	existence … from a self-enclosed and primarily cognitive  	operation to an essentially open, only provisionally bounded, and  	fundamentally motor, participation. (20)
  
                 Similarly, Grau ends his 2003  book on virtual art by arguing that the "processes  of digitization create new areas of perception, which will lead to  noticeable transformations in everyday life" (347): "The  roles that are offered, assigned, or forced on the users when  interacting are an essential element in perception  of the conditions of experience—experience both of the environment  in a world transformed by media and of the self,  which is constituted as never before from a  continually expanding suite of options for actions within  dynamically changing surroundings" (347).
                 Munster, Hansen, and Grau each make this  eighteenth-century move: They use aesthetic  experience as what enables us to move from perception to ethics. The  writers ground ethics in epistemology through this way of teasing out  aesthetic experience. They argue that what we  know about the world through for that purpose—if, in other words, we  believe that our senses are persuadable—then rhetorical  considerations should apply here, as well.
                 [...] 
                 Although my focus has been on art and  gaming, any text we compose engages us  aesthetically. Written texts may be shaped to dull bodily sensation,  or to emphasize cognition over sensuality, but  this is only one way among many that we teach  bodies what they are or should be. As I mentioned in my opening,  recent changes in the technologies of texts can make the aesthetic  possibilities of texts more obvious and more available to our  rhetorical ends, and so I hope that this essay has persuaded that how  we engage each other sensuously through our texts, any text we make,  is worth discussion in our research and teaching as we query how we  might bind our bodily perceptions with our ethics.
  
                
  
                
                
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