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Publications by Char Davies

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    2007
  • Dixon, Steve. Digital Performance: a history of new media in theater, dance, performance art, and installation. Cambridge, Mass.: MIT Press (2007).
  • McDowell, David. "Body Doubles: Kinesthetics and Visual Display in the Aesthetics of Gallery-based Interactive Art." [online] Extensions: The Online Journal of Embodiment and Technology (Interactivity and Kinesthetic Sense). Vol. 3 (2006-2007).
  • Popper, Frank. From Technological to Virtual Art. Cambridge, MA: MIT Press (2007).
  • Preston, John M. "From Mediated Environments to the Development of Consciousness II". Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications, 2nd Edition . Jayne Gackenbach, ed. Burlington, MA: Academic Press (2007), pp. 302-303.
  • Smith, Matthew Wilson. The Total Work of Art: from Bayreuth to cyberspace. New York, NY: Routledge (2007).
  • Sutton, Damian, et al. "Introduction &mdash The State of the Real". The State of the Real: Aesthetics in the Digital Age. Damian Sutton, et al. eds. New York, NY: I.B. Tauris & Co Ltd. (2007), pp. 13-14.
  • 2006
  • Holmes, Tiffany. "Environmental Awareness through Eco-visualization: Combining Art and Technology to Promote Sustainability". [online] Reconstruction: Studies in Contemporary Culture. Vol. 6.3 (Summer 2006).
  • Munster, Anna. materializing new media, embodiment in information aesthetics. Lebanon, NH: University Press of New England (2006), p. 111.
  • Wands, Bruce. Art of the Digital Age. New York, NY: Thames & Hudson Inc. (2006).
  • 2005
  • Bartlem, Edwina. "Reshaping Spectatorship: Immersive and Distributed Aesthetics." [online] Fibreculture Journal. Issue 7: Distributed Aesthetics (2005).
  • Bleicher, Steven. Contemporary Color: Theory and Use. New York, NY: Thomas/Delmar Learning (2005).
  • Bowman, Doug A., et al. 3D User Interfaces: Theory and Practice. Boston, MA: Addison-Wesley, Pearson Education (2005).
  • Dekker, Annet and van Saaze, Vivian. "Sensational Technologies." Digital Creativity, Volume XVI, (No. 2) (2005). Routledge. pp. 115-121.
  • Guertin, Carolyn. "Queer Hybrids: Cosmopolitanism and Embodied Arts." [PDF File] Ars Electronica 2005: "Hybrid - living in paradox". Gerfried Stocker and Christine Schöpf, eds. Osterfildern-Ruit, Germany: Hatje Cantz (2005), pp. 166-169.
  • Kac, Eduardo. Telepresence & Bio Art: Networking Humans, Rabbits, & Robots. Ann Arbor, Michigan: The University of Michigan Press (2005).
  • Krinke, Rebecca. Contemporary Landscapes of Contemplation. Oxon, UK: Routledge, Taylor & Francis Group (2005).
  • Rudomin, Isaac, et al. "Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation". Intelligent Technologies for Interactive Entertainment — Proceedings of the First International Conference, INTETAIN 2005. Mark Maybury, Olivero Stock and Wolfgang Wahlster, eds. Berlin, Heidelberg: Springer-Verlag (2005), pp. 155-156.
  • Thwaites, Hal. "The Immersant Experience of Osmose and Ephémère." [PDF File] Proceedings of the 2005 international conference on Augmented tele-existence ICAT '05. Christchurch, New Zealand (2005), pp. 148–155, illus.
  • 2004
  • Burnett, Ron. How Images Think. Cambridge, Massachusetts: The MIT Press (2004), pp. 103-106, illus.
  • Crawford, Ashley. "A Natural Dimension", The Age (January 5, 2004).
  • Grau, Oliver. "Immersion and Interaction - From circular frescoes to interactive image spaces". Medien Kunst Netz / 1. Medienkunst im Überblick — (Media Art Net / 1. Survey of Media Art). Rudolf Frieling and Dieter Daniels, eds. Wien, New York: Springer-Verlag (2004), pp. 303-304.
  • Kalay, Yehuda E. Architecture's New Media. Cambridge, Massachusetts: The MIT Press (2004), pp. 465-470, illus.
  • Lipkin, Jonathan and Charles H. Traub. In the Realm of the Circuit: Computers, Art and Culture. Upper Saddle River, New Jersey: Pearson Prentice Hall (2004), pp. 269-271, illus.
  • Lovejoy, Margot. Digital Currents: Art in the Electronic Age. New York: Routledge (2004), pp. 206-209, illus.
  • Westergren, Ulrika and Jonsson, Katrin "Gone to the wild: using virtual reality for sensory stimulation". Design and Emotion: The Experience of Everyday Things. Deana McDonagh et al, eds. New York, NY: Taylor & Francis (2004), pp. 201-204.
  • 2003
  • Brew, Kathy. "Through the Looking Glass." Women, Art, and Technology. Judy Malloy, ed. London, England: The MIT Press (2003), pp. 86-101.
  • Daubner, Ernestine. "From Virtual Reality & Artificial Life to Real Life: The Emergence of Bio-Tech Art." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia, Montreal, Canada (2003), pp. 186-193.
  • Gigliotti, Carol. "Women and the Aesthetics of New Media." [online] trAce, Online Writing Centre (June 2003).
  • Grau, Oliver. "Charlotte Davies: Osmose." Virtual Art: From Illusion to Immersion. Cambridge, Massachusetts: MIT Press (2003), pp. 193-211.
  • Jasmann, Schawn. "Virtual Architecture and the Role of Inscription." Hybrid Reality: Art, Technology and the Human Factor. Hal Thwaites, ed. (Ninth International Conference on Virtual Systems and Multimedia). International Society on Virtual Systems and Multimedia, Montreal, Canada (2003), pp. 422-427, illus.
  • McMahan, Alison. "Immersion, Engagement, and Presence. A Method for Analyzing 3-D Video Games". The Video Game, Theory Reader. Mark J.P. Wolf and Bernard Perron, eds. New York, NY: Routledge (2003), pp. 77-78.
  • Morse, Margaret. "The Poetics of Interactivity." Women, Art, and Technology. Judy Malloy, ed. London, England: The MIT Press (2003), pp. 16-33.
  • Paul, Christiane. DIGITAL ART. London, UK: Thames & Hudson Ltd. (2003), pp. 125-132, illus.
  • Sherman, William R. and Alan B. Craig. Understanding Virtual Reality: Interface, Application, and Design. San Francisco, CA: Morgan Kaufmann Publishers (2003), pp. 429-431.
  • Shields, Rob. The Virtual. New York, N.Y.: Routledge (2003).
  • Sofia, Zoë. "Contested Zones: Futurity and Technological Art." Women, Art, and Technology. Judy Malloy, ed. London, England: The MIT Press (2003), pp. 502-522.
  • 2002
  • Baler, Pablo. "The Doors of Expression: The Work of Art in the Age of Quantum Processing Power." Sculpture: A Publication of the International Sculpture Center. Vol. 21 (4) (May 2002). Also available online.
  • Burgess, Marilyn. "Support For New Media Arts In Canada: What Place For Artists?". [online] Site Street, an online journal (Fall 2002).
  • Deepwell, Katy, ed. "Reverie, Osmose and Ephémère: Dr. Carol Gigliotti interviews Char Davies." n.paradoxa, international feminist art journal. Vol. 9 (Eco)Logical (2002), pp. 64-73, illus.
  • Dietz, Steve. "Ten Dreams of Technology." Leonardo, Journal of the International Society for the Arts, Sciences and Technology [Tenth Anniversary New York Digital Salon - Vectors: Digital Art of Our Time]. Vol. 35 (5). MIT Press (2002), pp. 497 (Jon Ippolito's Selections), pp. 515 (Steve Dietz's Selections).
  • Flanagan, Mary. "Hyperbodies, hyperknowledge: women in games, women in cyberpunk, and strategies of resistance." RELOAD: rethinking women + cyberculture. Booth, Austin and Mary Flanagan, eds. Cambridge, Massachusetts: MIT Press (2002), pp. 444-447.
  • Jones, Stephen. "Breathing/diving/dreaming/dancing BEAP in Perth (you can't buy these emotions off the Hollywood shelf)." Artlink. Vol. 22 (4) (new museums | new art) (December 2002), pp. 36-37, illus.
  • Lamm, Bettina. "Explorative Space: Spatial Expression and Experience in Gardens and in VR Works." Virtual Space: Spatiality in Virtual Inhabited 3D Worlds. Lars Qvortrup, ed. New York, N.Y.: Springer-Verlag London Limited (2002), pp. 215-237, illus.
  • Pesce, Mark. "Head Games." Game On. UK: Barbican Gallery in London (May 2002).
  • Treadwell, Andrew. "Virtual Transcendence." [online] Oxford, UK: Oxford Brookes University (January 2002).
  • Wilson, Stephen. Information Arts: Intersections of art, science, and technology. Cambridge, Massachusetts: MIT Press (2002), pp. 188, 646, 698, 700-703, 764, illus.
  • Zelanski, Paul and Mary Pat Fisher. COLOR. London, UK: Laurence King Publishers (August 2002).
  • 2001
  • Ackers, Susanne. "Consciousness, Art and Media." Dimensions of Conscious Experience. Paavo Pylkänen and Tere Vadén, eds. Amsterdam/Philadelphia: John Benjamins Publishing Company (2001), pp. 179-189.
  • Chan, Melanie. "Embodiment, Perception, and Virtual Reality". Cognitive Technology: Instruments of Mind – 4th International Conference, CT 2001 Coventry, UK, August 6-9, 2001 Proceedings. Meurig Beynon, Chrystopher L. Nehaniv and Kerstin Dautenhahn (Eds.). Berlin, Heidelberg: Springer-Verlag (2001), pp. 85-94.
  • Cutler, Randy Lee. "010101." Canadian a|r|t|. Vol. 18 (3) (Fall 2001), pp. 118-120, illus.
  • Fencott, Clive. "Comparative Content Analysis of Virtual Environments Using Perceptual Opportunities". Digital Content Creation. Rae Earnshaw and John Vince, eds. London: Springer-Verlag (2001), pp. 25-51.
  • Green, Nicola. "Strange yet stylish headgear: Virtual reality consumption and the construction of gender". Virtual Gender: Technology, consumption and identity. Eileen Green and Alison Adam, eds. New York, NY: Routledge (2001) pp. 151-157.
  • Hansen, Mark. "Embodying Virtual Reality: Touch and Self-Movement in the work of Char Davies." Critical Matrix: The Princeton Journal of Women, Gender and Culture. Vol. 12 (1-2) Making Sense (2001), pp. 112-147.
  • Kerckhove, Derrick de. "imagineering." The Architecture of Intelligence. Basel: Birkhauser (2001) p. 52, illus.
  • Manovich, Lev. The Language of New Media. Cambridge, Massachusetts: The MIT Press (2001), pp. 259-268, 282-283, illus.
  • Purser, Ron. "The Cultural Aesthetic of Virtual Reality: Simulation or Transparency?". Human Computer Interaction: Issues and Challenges. Qiyang Chen, ed. Hershey, PA: Idea Group Publishing (2001), pp. 224-231.
  • Wertheim, Margaret. "Worlds Apart - Realities, virtual and otherwise." LA Weekly (May 18, 2001).
  • 2000
  • Banville, Annie-Claude. "La polysensorialité dans Osmose de Char Davies." [colloque] Jeunes chercheurs du CELAT, Université du Québec à Montréal (3-5 May 2000).
  • Royden Hunt. "Being @ Installations: the space-time of technoetics". Art, Technology, Consciousness: mind@large. Roy Ascott, ed. Portland, OR: Intellect Books (2000), pp. 144 - 148.
  • Jones, Stephen. "Towards a Philosophy of Virtual Reality: Issues Implicit in 'Consciousness Reframed' ." Leonardo. Vol. 33 (2) (2000), pp. 125-132.
  • Lyall, Marta. "Traversing the Wilderness of Body." Shifting Ground: Transformed Views of the American Landscape. Rhonda Lane Howard, ed. Seattle: Henry Art Gallery, University of Washington (2000), pp. 54 - 55, illus.
  • Napier, JoAnn, Denise Shortt and Emma Smith. "Culture: Char Davies, Virtual Artist." Technology with Curves: Women Reshaping the Digital Landscape. Toronto, Ontario: Harper Collins Publishers Ltd (2000).
  • Pesce, Mark. The Playful World: How Technology Is Transforming Our Imagination. New York: Ballentine Books (2000), pp. 248-255, 267.
  • 1999
  • Crighton, Gary. "The Real and the Virtual: Karl O'Donoghue Interviews Char Davies." New Media Notes: Art and Technology in Ireland, 5.3.99 Part Two (March 1999).
  • Fisher, Jennifer. "Char Davies." Parachute (April, May, June 1999), pp. 53-54, illus.
  • Grau, Oliver. "Into the Belly of the Image: Historical Aspects of Virtual Reality." Leonardo. Vol. 32, (5) (1999), pp. 365-371.
  • Kac, Eduardo. "Beyond the Image: New Directions in Interactive Art." Blimp: Film Magazine. No. 40 (1999), pp. 49-54, illus.
  • Laurel, Brenda. "When Computers Become Human". Talking back to the Machine: Computers and Human Aspiration. Peter J. Denning, ed. New York, NY: Copernicus/Springer-Verlag (1999), pp. 106-107.
  • McRobert, Laurie. "Immersive Computer Art and the Making of Consciousness." Reframing Consciousness. Roy Ascott, ed. Exeter/Portland: Intellect Books (1999).
  • O'Donoghue, Karl. "Virtual Ecology: the Work of Char Davies." Thought Lines 3: An Anthology of Research. Paul O'Brien, ed. Dublin: National College of Art and Design (1999), pp. 284-294.
  • Rajah, Niranjan. "The Representation of a New Cosmology: Immersive Virtual Reality and the Integration of Epistomologies." Invenção: Thinking the Next Millenium. São Paolo: ITAÚ Cultural, CAiiA - STAR, ISEA, Leonardo / ISAST (1999).
  • Spalter, Anne Morgan. The Computer in the Visual Arts. Reading, Massachusetts: Addison-Wesley (1999), pp. 249-250, 363-364, illus.
  • Wertheim, Margaret. "Out of This World." New Scientist. Vol. 161 (2172) (6 February 1999), pp. 38-41, illus.
  • Whitelaw, Mitchell. "Virtual futures for new media art." Artlink. Vol. 19 (2) (1999), p. 53.
  • 1998
  • Anders, Peter. Envisioning Cyberspace: Designing 3D Electronic Spaces. New York: McGraw-Hill (1998), pp. 187-188.
  • Brew, Kathy. "Digital Portfolio." Civilization: Magazine of the Library of Congress. (October-November, 1998), p. 79, illus.
  • Cobb, Jennifer. Cybergrace: The Search for God in the Digital World. New York: Crown Publishers (1998), pp. 186-199.
  • Davis, Erik. Techgnosis: Myth, Magic + Mysticism in the Age of Information. New York: Harmony Books (1998), pp. 56-57.
  • Gagnon, Jean. "Dionysus and Reverie: Immersion in Char Davies' Environments." Char Davies: Ephémère, exhibition catalog. Ottawa: National Gallery of Canada (1998).
  • Goldberg, Ken. "VR in the Age of Telepresence." Convergence Journal (Spring 1998).
  • Goldstein, Jon. "Silicon and Acorns." Time Digital. (5 October 1998), p. 16, illus.
  • Heim, Michael. Virtual Realism. Oxford: Oxford University Press (1998), pp. 162-167, 171.
  • Kac, Eduardo. "Além da Tela." Veredas. Vol. 3 (32). Rio de Janeiro (1998), pp. 12-15.
  • King, Charles. "Char Davies and Ephémère." Silicon Graphics Online. (October 1998).
  • McDonagh, Patrick. "Char Davies' Ephémère." Softimage Online. (1998).
  • Mirapaul, Matthew. "An Intense Dose of Virtual Reality." The New York Times Online. (July 9, 1998).
  • Morse, Margaret. Virtualities: Television, Media Art and Cyberculture. Bloomington, Indianapolis: Indiana University Press (1998), pp. 208-211, illus.
  • Pesce, Mark. "3-D Epiphany." Salon Magazine (July 1998). Also available online.
  • Tuer, Dot. "The Second Nature of Simulation: Mirroring the Organic in the Virtual World of Char Davies' Ephémère." Char Davies: Ephémère, exhibition catalog. Ottawa: National Gallery of Canada (1998). Disponible en français.
  • 1997
  • Art Virtual Realidad Plural, exhibition catalog. Monterrey: Museo de Monterey (1997), pp. 62-65, illus.
  • "Osmose." Nov'Art: Les états généraux de l'écriture interactive. (February 1997), pp. 34-37, illus.
  • Carlisle, Isabel. "Games with a Magic Edge." The London Times, Arts section (June 1997), p. 39.
  • Faber, Liz. "Games that People Play." Creative Review: London. (August 1997).
  • Godwin, Nicola. "Tripping on the light fantastic." The London Daily Telegraph. (June 1997), pp. 12-13, illus.
  • Grau, Oliver. "Kunstler für fünf Minuten." CT. Vol. 6 (June 1997), pp. 104-106, 108, illus.
  • Grau, Oliver. "In das lebendige Bild: Die Virtuelle Realität setzt der Kunst neue Spielregeln." Neue Bildende Kunst. No. 6 (1997), pp. 28-35, illus.
  • Grau, Oliver. "Vom Zen des Tauchens." Die Zeit. Vol. 26 (20) (June 1997), p. 62, illus.
  • Langlois, Monique. "La nature dans l'art." ETC Montreal. No. 38 (Summer 1997), pp. 17-21, illus.
  • Lévy, Pierre. Cyberculture. Paris: Odile Jacob (1997).
  • McClellan, Jim. "The Amazing Technicolor Dream Float." Esquire, (June 1997), p. 60, illus.
  • Morley, Andrew. "Serious Games." Contemporary Visual Arts. No. 15 (1997), p. 66.
  • Morse, Margaret. "Virtually Female: Body and Code." Processed Lives: Gender and Technology in Everyday Life. Jennifer Terry and Melodie Calvert, eds. New York, N.Y.: Routledge (1997).
  • O'Brien, Paul. "Sensing the Future Conference: Arthouse, Dublin." Circa. No. 80 (Summer 1997), p. 44.
  • Paterson, Nancy. "Technology ≠ Art." Fuse. Vol. XX (5) (1997), pp. 43-45, illus.
  • Pearce, Celia. the interactive book: a guide to the interactive revolution. Indianapolis: MacMillan Technical Publishing (1997), pp. 501-503, illus.
  • Reid, Robert. Architects of the Web. New York: John Wiley & Sons (1997), pp. 201-204.
  • Wertheim, Margaret. "Virtual Ecology." Yes! No. 2 (Spring 1997), pp. 52-54, illus.
  • 1996
  • Bardini, Thierry. "Quand l'imaginaire deviens réalite virtuelle." Interface: La Revue de la Recherche. Vol XII (6) (Winter 1996), pp. 50-55.
  • Davis, Erik. "Osmose." Wired. Vol. 4 (08) (August 1996), pp. 138-140, 190-192, illus. Also available online at Wired Magazine.
  • Deleage, Jean-Rémi. "Premiers pas dans la transparence." Sciences et Avenir. No. 591 (May 1996), p. 82, illus.
  • Dove, Kelly."Year in Review, Wired for 3D: Best of 96." 3D Design. Vol. II (12) (December 1996), p. 31.
  • Dyson, Frances. "Charged Havens." WorldArt. No. 3 (Fall 1996), pp. 42-47, illus.
  • Graham, Beryl. Curator's statement in Serious Games: Art/Interaction/Technology, exhibition catalog. London: Barbican Art Gallery/Newcastle Upon Tyne: Laing Art Gallery (1996), pp. 6-9, 26-28, illus.
  • Klaus, François. "Osmose-toi si tu l'oses!" Interactif. No. 9 (May 1996), pp. 94-95, illus.
  • Lunenfeld, Peter. "Char Davies." Art + Text. No. 53 (1996), pp. 82-83, illus.
  • Mattei, Maria Grazia. "Fino All'Ultimo Respiro." Virtual. No. 32 (June 1996), pp. 36-37, illus.
  • McRobert, Laurie. "Virtual Reality and the Dynamics of Transcendence." Explorations: Journal for Adventurous Thought. Vol XV (1) (Fall 1996).
  • Pesce, Mark. "Osmose en Ik." Wave. No. 17 (March-April 1996), pp. 44-47, illus.
  • Porter, Stephen M. "Expanding the VR Aesthetic." Computer Graphics World. Vol. 19 (7) (July 1996), p. 4.
  • Rutledge, Virginia. "Reality by Other Means." Art in America. Vol. LXXXIV (6) (June 1996), pp. 38-39, illus.
  • Schutze, Bernard. "La Tentation de la techno-mystique." Inter Art Actual. (Winter 1996), p. 25.
  • Sims, David. "Osmose: Is VR Supposed to be This Relaxing?" Computer Graphics and Applications (IEEE Computer Society). Vol. XVI (6) (November 1996), pp. 4-5, illus.
  • Wertheim, Margaret. "Virtual Nature: Osmose - Char Davies' Organo-Virtual Odyssey." Metropolis. (September 1996), pp. 58-61, illus.
  • Wertheim, Margaret. "Lux Interior." C21: Scanning the Future. No. 4 (1996), pp. 26-31, illus.
  • 1995
  • Allen, Carl. "Trois œuvres Montréalaises font l'évènement." Qui fait quoi. No. 140 (November 1995).
  • Asiomanoff, Florent. "Osmose: l'univers de Char Davies." Nov'Art. No. 18 (Fall 1995), p. 12, illus.
  • Bernier, Robert. "Char Davies: L'espace immersif, espace perceptif." L'informateur des Arts. Vol II (1) (Fall 1995), pp. 58-60, illus.
  • Bureaud, Annick. "Leonardo Digital Review." Leonardo Electronic Almanac. Vol. III (1) (1995).
  • Grant Marchand, Sandra. "Char Davies: Osmose." Project Series, exhibition catalogue Musée d'art contemporain de Montréal. No. 18 (1995).
  • Jones, Mark J. "Char Davies: VR Through Osmosis." Cyberstage. Vol. 2 (1) (Fall 1995), pp. 24-28, illus.
  • Le Grande, Jean-Pierre. "Char Davies: Osmose du virtuel au naturel." Vie des Arts. Vol XXXIX (160) (Fall 1995), pp. 27-29, illus.
  • Weintraub, Annette. "Artifice, Artifact: The Landscape of the Constructed Digital Environment." Leonardo. Vol XXVIII (5) (1995), pp. 361-367.
  • 1994
  • Robertson, Barbara. "Computer Artist Char Davies." Computer Artist. Vol. III (2) (February/March 1994), pp. 16-20, illus.
  • Walker, James. "Art in the Intelligent Lunchbox." Modern Painters. Vol. VIII (1) (Spring 1994), pp. 76-79, illus.
  • 1993
  • Herken, Rolf. "Jury statement." Der Prix Ars Electronica 93: International Compendium of the Computer Arts. Dr. Christine Schöpf, Christian Schenk and Paul Pritchard, eds. Linz, Austria: VERITAS-VERLAG (1993), p. 18.