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Osmose by Char Davies
By Katherine Fieldgate
In Silent Frame
John Wadsworth, ed. (2017), illus
Also available online

The journey into Osmose, an interactive VR environment installation made in 1995, begins with an individual stepping into a harness: a contraption of straps, body sensors, and a headset. From there, they are plunged into a Cartesian grid, dropped down into the depths of twelve graphic worlds in turn. The first-person navigation is driven by balance and breaths, inhalations and exhalations ensuring that travel is slow and measured. As a layer of consciousness is eroded, participants float between realms, slipping into a trance-like state. Space and time become warped, unravelling uncanny translucent forms.

Words by Katherine Fieldgate

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Figure 1. Char Davies, Tree Pond, from Osmose, 1995.
Digital frame captured in real-time through head-mounted display during live performance. †

This article may include minor changes from the original publication in order to improve legibility and layout consistency within the Immersence Website.  † Significant changes from the original text have been indicated in red square brackets.