• 収録作家 • 目次 - Contents

ビクターIアセべド
ACEVEDO, Victor
雨宮由里子
AMEMIYA, Yuriko
安斎利洋
ANZAI, Toshihiro
青木研
AOKI, Ken
キアラ•ボエリ
BOERI, Cltiara
長幾朗
CHOH, Ikuro
チヤールズ’八’スーリ
CSURI, Charles. A
八ロルド •コーエン
COHEN, Harold
駄を寛
DAVA, Kan
チヤ一•デイビス
DAVIES, Char
出渕亮一朗
DEBUCHI, Ryoichiro
デビッド •ェ厶
EM, David
福間晴耕
FUKUMA, Seiko
五上芳雄
GONOKAMI, Yoshio
エイプリル‘グレイマン
GREIMAN, April
長谷川博一
HASEGAWA, Hirokazu
和佳 •ミヨフ •橋本
HASHIMOTO, Waka Mioch
パメラ •ホッブス
HOBBS, Pamela
飯盛雅子
IIMORI, Masako
稲蔭正彦
INAKAGE, Masa
池上孝子
IKEGAMI, Takako
稲見薫
INAMI, Kaoru
川口吾妻
松本明彦
KAWAGUCHI, Azuma
MATSUMOTO, Akihiko
川口吾妻
KAWAGUCHI, Azuma
木村卓
KIMURA, Taku
木下仰
KINOSHITA, Aogu
喜多見康
KITAMI, Yasushi
棚沢順
KURUMISAWA, Jun
ウイリアム‘レイサム
LATHAM, William
松林勉
MATSUBATASHI, Tsutomu
門谷和泉
MONTANI, Izumi
森田彗
MORITA, Sui
長続重敏
NAGATSUGU, Shigetoshi
中川佳子
NAKAGAWA, Yoshiko
中村理恵子
NAKAMURA. Rieko
中ザワヒデキ
NAKAZAWA, Hideki
中澤愛美
NAKAZAWA. Manami
岡部夕力ノブ
OKABE, Takanobu
榊原幹典
SAKAKIBARA, Motonori
佐藤篤司
SATO, Atsushi
パスカル,シユミツ卜
SCHMITT, Pascal
ギビツド.シヤーウイン
SHERWIN, David
柴山信宏
SHIBAYAMA, Nobuhiro
須藤牧人
SUDO, Makito
杉山誠
SUGIYAMA, Makoto
滝谷真樹
TAKIYA, Maki
たむらしげる
TAMURA, Shigeru
寺門孝之
TERAKADO, Takayuki
手塚理
TEZUKA, Osamu
稲蔭正彦
TOKUNO, Izumi
土佐尚子
TOSA, Naoko
梅村高
UMEMURA, Takashi
ジェイカブ,ウェジヤー卜
WEJCHERT, Jakub
横井由美子
YOKOI, Yumiko
横山弥生
YOKOYAMA, Yayoi
吉田たかはる
YOSHIDA, Takaharu
吉本聖志
YOSHIMOTO, Seiji
 
 
 

[...]

Foreword (Japanese version below)

Computer Graphics today is no longer a unique part in the eye-opening renditions of TV commercials or program titles. It now blends in the visual media noticeably or unnoticeably and is watched by the audience in their living rooms. The characteristics associated with Computer Graphics such as metallic glaze or over-emphasized stereoscopic effects are now CG traits of the past.

The trend of this natural-looking Computer Graphics is closely related with the recent remarkable advances in easy-to-use personal computers as well as the improved qualities of graphics software. With this as a background, a computer is now becoming a handy drawing tool replacing the old paints and brushes and, therefore, there is a sharp increase in the number of artists who find the outlet of their expressions in the computer-created graphics. As the number of Computer Graphics artists increases along with the number of chances of presenting their works to the audience, the Computer Graphics will surely grow into another new dimension of its development. At the same time, genuine worth will be measured of the artists’ works, and their talents, skills and sensitivity will be tested, since Computer Graphics is no longer conceived as a novelty genre of arts.

Despite such remarkable developments in the Computer Graphics, there are still far less chances that art works created using computers are exhibited. It is in this situation that artists-pursuing the possibilities of Computer Graphics as art and wishing for more chances for their works to be appreciated by the people-get together with those who want to support such artists. Thus, Digital Image Development Organization has been organized. In 1991, we held exhibitions eight times starting at the Ginza Washington Art. We had many visitors to these exhibitions. The total of 33 artists presented their works in the exhibitions. In the exhibitions, we also had a chance that the 65 graphics works were recorded as the High-Definition TV images. We believe this event is really a new big step forward for the Computer Graphics.

In our appreciation of the cooperation given to us from many corporation and individuals, we would like to develop our activities in the support of Computer Graphics artists and their stages of artistic activities.

Tomoyuki Nagata
Digital Image

はじめに

 

CGはテレビコマーシャルや番組夕イ卜ルを通じてお茶の間に 入り込み,一般の人々の目(こ多く触れるようになりました。しかし, それらのCGから連想されるCGらしさ一一金属質の輝きや強調 された立体感一一は,いまや過去のものになりつつあります。パソ コンの使い勝手とソフ卜の質がよくなり,コンピュー夕が絵の具や 絵筆の一種として手軽に使えるようになったことで,CGを使った 表現を試みるアーティス卜が急増しているからです。CGを制作す る人の数が増え作品発表の場が多くもてれば,アー卜としてのCG は急速に成長するでしよう。同時に,03の物珍しさが意識されな くなったことでアーティス卜の技量と感性そのものが純粋に評価さ れてくると思われます。

しかしながら,コンピュータを用いたア—卜が展示される場はま だまだ多くありません。08がアー卜として持つ可能性を追及し, 一般の人々にもぜひ見ていただきたいと思っていたアーティス卜と それを応援したいといつ人が集まって丁ィジタル’イメ一ジ開発機 構がうまれました。1991展は,銀座ワシン卜ン.ア一卜をかわきり に8回開催され,多くの来場者をお迎えしました。また,33名のア 一ティス卜が参加し65CG作品を八イビジョンの映像として収 録する機会にも恵まれました。大きな第一歩を踏み出したと言えま しよろ。

多くの企業や個人の方々のこ'協力に感謝しつつ,増え続けるメン パ一たちの横の繫がりと和を基調に,これからも様々な作品の発表 を幅広く応援していきたいと思っています。

長田智行
ディジタル.イメージ代表

 

[...]

Char Davies    チヤ一 • デイビス

Char Davies - STREAM (1991)
© 1991 Char Davies

STREAM
original
1991

 

Char Davies - ROOT (1991)
© 1991 Char Davies

ROOT
original
1991


This article may include minor changes from the original publication in order to improve legibility and layout consistency within the Immersence Website. † Significant changes from the original text have been indicated in red square brackets.

Put online: May 2017. Last verified: Junee 2017.